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NPC Generator

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Advanced [show]


Tim Skelton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is cut close to his head. His skin is flawless and his brown eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was always a brilliant, if unscrupulous mind. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Tim Skelton, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Rock crystal (40 gp). 2 Thunderstones. 1 Antitoxin.


Social Check DCs


Gilbert Home, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Impulsive, PTSD. Bonds: Criminal record, Religious. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Gilbert Home, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)17 (+3) 7 (-2)13 (+1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Gnoll, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Bertram Home, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, black cloak. He has a small bristly mustache and wavy blonde hair. His fierce gray eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Antagonistic, Secretive. Bonds: Immigrant, In love. Occupation: Masseuse

Voice: Eastern European accent

Attributes [hide]

Bertram Home, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Morton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. She has wavy white hair. She has several tiny amethyst earrings on each ear.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sarah took refuge in the large cave and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Bonds: Rich, Enemies, Criminal record, Nature. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Sarah Morton, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Investigation +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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