Rosalind Dalton, Female Human [Permalink]
Personal [hide]
Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on her belt. Her auburn hair is lengthy. Her eyes are violet and catlike.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Rosalind was born the youngest of three triplets. Her first spouse was a Server, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Shy, Antagonistic. Bonds: Family, Enemies. Occupation: Sellsword
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Sarah Wentworth, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her auburn hair has been sun bleached extensively. She has a tattooed face.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.
History: Sarah was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Sarah was born on a far eastern desert where she grew up under the tutelage of her father, an expert Hunter. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Joker, Justice. Bonds: Immigrant, Poor, Adventurer. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee -1 / 2d4-4, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Heather Washington, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a grey poncho over her likewise colored trousers and shirt, and is pretty ugly. She has a very tight haircut. Her blue eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born blind and as such lacked many opportunities for work. Heather abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She is wracked by social anxiety.
Ideals: Joker. Flaws: Ugly, Fearful, Disease. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (11 gp). Star rose quartz (80 gp). Pink pearl (140 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and typically wears green cloth garments or leather armor. His right leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Wymar was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Insomniac. Bonds: Adventurer, Attractive. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carnelian (70 gp). Onyx (70 gp). Chalcedony (70 gp). Pink pearl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
