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NPC Generator

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Advanced [show]


Elizabeth Altham, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is golden and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 12 years.

Motivation: Balancing her hectic life and new Mason responsibilities is difficult.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job, Nature. Occupation: Mason

Voice: Gruff and masculine

Attributes [hide]

Elizabeth Altham, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Deighton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She is renowned for her bright blue dresses and hats. Her tied-back hair is brown. She has gleaming, smiling gray eyes.

Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted, Justice. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Millicent Deighton, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Logical. Flaws: Insomniac. Bonds: Religious. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Manfred Windsor, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Emeny Halsey, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing colorful clothing, dressed as a Shoemaker. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born in the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Her relatives are trying to arrange a marriage; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Family. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Emeny Halsey, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver ewer (80 gp). Gold music box (1000 gp).


Social Check DCs

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