Manfred Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered scimitar and tarnished mace as well. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are a pleasant hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Thornton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue pants and tee shirts. He keeps his chestnut hair in a flapper bob. His half smiles and violet eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence, Artistic. Bonds: Attractive, Military, Mentor. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Lance Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. He moved from fad to fad and when he turned 15 he discovered music. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Poor, Job. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Sarah Livingstone, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears white painted combat armor at almost all times. She has a hunchback. Her brown hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sarah was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly. Bonds: Criminal record, Rich, Family. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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