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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Yeardley, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She wears her brown hair down. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised in a island tribe. Through the years after Giselle was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Giselle's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Religious, Nature, Adventurer. Occupation: Bellfounder

Voice: Timid voice

Attributes [hide]

Giselle Yeardley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +0, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (700 gp).


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he has the majority of his body covered in plate. His red hair is singed and shortened. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: William was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He left for the south, certain he would find work there.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

William Hampton, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Matilda Redfield, Female Human [Permalink]

Personal [hide]

Description: Standing 6'1", this woman typically wears grey cloth garments or leather armor. She wears a Stetson hat to cover her moderate length red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Joker, Justice, Fighting. Flaws: Insane. Bonds: Criminal record. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Matilda Redfield, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. 3 Smokesticks. 6 Acid flasks.


Social Check DCs


Juliana Conway, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tattered old clothes. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Juliana was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor.

Flaws: Ugly, Fearful. Bonds: Job, Mentor, Criminal record. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Juliana Conway, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)6 (-2) 13 (+1)14 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Fiery yellow corundum (1000 gp). Black pearl (1300 gp). Azurite (16 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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