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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Griselda Berkeley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, blue, dusty cloak, and carries nunchakus. Her red hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.

History: She was born in a small forest village. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Sellsword for hire.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Griselda Berkeley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Melissa Davenport, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. She wears her black hair up. Her eyes are amber and she is always smoking a pipe.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Melissa was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels threatened by others; and retire the richest woman in the east

Ideals: Joker, Entrepeneur, Justice. Flaws: Fearful. Bonds: Job. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Melissa Davenport, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Silver pearl (140 gp).


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He has wavy blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Addict. Bonds: Poor, Slave, Family. Occupation: Miller

Voice: American accent

Attributes [hide]

Gerald Shirley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. 3 Holy water. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


Mary Garfield, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears white painted combat armor at almost all times. Her chestnut hair, when down, is lengthy. She has several tiny opal earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Sculptor profession.

History: Mary was born in the east. At a young age she loved to build and create. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Persistence. Flaws: Insane. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Mary Garfield, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Half-Plate. 1 Full Plate. 1 Breastplate.


Social Check DCs

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