Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Beatrice Morton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown costume with the symbols of magic on her torso. Her white hair is braided into rings. She wears a mask on her face.

Personality: Beatrice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She comes from a rich western family. Her mother was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To reunite with her absent mother; and to be a crown-heir again

Ideals: Impeccable, Joker. Bonds: Rich, Family, Job. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Beatrice Morton, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Ermina Home, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears just a white suit. Her moppish silver hair is in a traditional bowl cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To protect her home; and a deep hatred of dire rats

Flaws: Antagonistic, PTSD. Bonds: Slave, Enemies, Guardian. Occupation: Courier

Voice: Raspy

Attributes [hide]

Ermina Home, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)12 (+1) 6 (-2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Herleva Dayton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her hair is long and chestnut with streaks of black, and is pulled back with small black clips. She has gleaming, smiling amber eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the west. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Herleva Dayton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Masterwork studded leather. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Elizabeth Digby, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, but even with her fine clothing she looks run-down. Her red hair is heavily combed to the right. She has several tiny aquamarine earrings on each ear.

Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. During her travels, Elizabeth and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Elizabeth discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Elizabeth fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she has money and likes to spend it

Flaws: Fearful, Disease. Bonds: Rich, Has a crush, Adventurer. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Elizabeth Digby, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 13 (+1)6 (-2)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs

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