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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Isabella Lincoln, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in an above average manner. She keeps her white hair in a pixie cut. Her eyes are a pleasant violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invites people to come help in her community garden.

History: Her father raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Isabella Lincoln, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Medicine +6, Nature +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Golden yellow topaz (1000 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Clare, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. Her hair is white and very short. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is afraid of women and trembles around them

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To settle down with her crush; and further expansion of business

Ideals: Persistence. Flaws: Shy, Mundane. Bonds: Job, Has a crush. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Yvonne Clare, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Tinley, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is portly but not overly obese. Her hair is brown and very short. Her fierce green eyes like to dwell on things.

Personality: She loves telling others what to do and how they should feel about things. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Miller responsibilities is difficult.

Ideals: Opinionated. Flaws: Secretive. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Millicent Tinley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Cecily Burton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a white mohawk this woman's hair draws a lot of attention. She has gleaming, smiling amber eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She also has developed a complete distrust of the Masseuse profession.

History: Born in the south to a Carpenter, Cecily learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Athletic, Justice, Logical. Bonds: Adventurer, Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Cecily Burton, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Citrine (40 gp). Blue quartz (12 gp). Blue quartz (12 gp). 3 Tanglefoot bags. 3 Thunderstones. 3 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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