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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Sellsword like his mother before him.

Motivation: To be a Courier again; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Gunter Gresham, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +6, Arcana +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. With a patchy white beard and wild white hair. He wears an eyepatch.

Personality: He acts crazy and hedonistic. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Hedonist, Insane, Disease. Bonds: Criminal record. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Kyle Cooper, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His auburn hair is braided into rings. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: Bertram was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered singing. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Gifted, Artistic. Bonds: Poor, Job, Adventurer. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Bertram Wellington, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears a grey top hat and grey clothes. With a patchy blonde beard and wild blonde hair. He has a dull look in his gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Athletic, Joker. Flaws: Sensitive. Bonds: Poor, Immigrant, Family. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Ernest Beckwith, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 18 (+4)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs

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