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NPC Generator

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Advanced [show]


Cecily Kent, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is well dressed, constantly wearing a yellow suit, black shirt, and blue tie. Her head has been shaved. Her eyes, though not visible through her cowl, are brown.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Cecily is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her brother's freedom.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Family. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Cecily Kent, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized ruby on his right hand. His blonde hair is knotted and matted. His half smiles and gray eyes are beguiling and draw you in.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Opinionated. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Shane Stratford, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +1, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


John Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by illithids. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Optimist. Bonds: Adventurer, Military, Rich, Enemies. Occupation: Cook

Voice: Squeaky

Attributes [hide]

John Winchester, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Tindall, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is physically well-built. Her golden hair is braided into rings. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is calm most of the time but flees social interaction. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Williamina lived on a farm with her father, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered east to less war torn lands. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Flaws: Shy, PTSD. Bonds: Attractive, Criminal record, Family. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Williamina Tindall, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. 1 Magnifying glass. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs

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