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NPC Generator

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Lvl.
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Advanced [show]


Heather Hastings, Female Human [Permalink]

Personal [hide]

Description: She is renowned for her bright violet dresses and hats. Her black hair is matted, messy, and big. Her eyes are brown and she is always smoking a pipe.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Masseuse for the past few years.

Motivation: She's repulsed by the PC; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record, Military, Mentor. Occupation: Masseuse

Voice: Sleepy voice

Attributes [hide]

Heather Hastings, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Randal studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Randal Gentry, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Rock crystal (30 gp). Eye agate (7 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a blue and green robe with the hood down. His hair is white and curly. He has gleaming, smiling hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Anselm was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Roofer again; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable. Bonds: Job, Family, Criminal record. Occupation: Baker

Voice: Shortens vowels

Attributes [hide]

Anselm Livingstone, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)11 (+0) 8 (-1)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Jasper (60 gp).


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a green tunic with blue highlights, and long black pants that bunch up around his shoes. His skin is also unnaturally pale. His hair is black and very short. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants his loneliness to end

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Has a crush, Debt. Occupation: Mayor

Voice: French accent

Attributes [hide]

Trym Tatum, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 16 (+3)19 (+4)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item.


Social Check DCs

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