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NPC Generator

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Oriel Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. With bright blonde hair. She wears an eyepatch.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Cook business.

History: Oriel was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cook

Voice: Strong lisp

Attributes [hide]

Oriel Mitchell, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)14 (+2) 10 (+0)13 (+1)
Skills Nature +5, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 pp. Tourmaline (40 gp). White pearl (40 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Anthony York, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). He keeps his silver hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and to reunite with his absent father

Ideals: Athletic. Flaws: Selfish, Disease. Bonds: Enemies, Family. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony York, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)15 (+2) 10 (+0)15 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Bloodstone (50 gp).


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy green suit. He has chestnut hair. His fierce violet eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Flaws: Depressed, Antagonistic, PTSD, Fearful. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Trey Kensley, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 13 (+1)17 (+3)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Anthony Palomarez, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his quarterstaff. His white hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Insane, Lazy. Bonds: Slave. Occupation: Stylist

Voice: Posh accent

Attributes [hide]

Anthony Palomarez, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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