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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Percival Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. His hair is cut close to his head. His eyes are green and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his mother. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Percival Darlington, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Ermina Springfield, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She wears a small hat to cover her moderate length white hair. She is baby faced.

Personality: She is calm most of the time but flees social interaction. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She is a Deep Scion in disguise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bookbinder. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Fletcher again; and she wants to get laid

Flaws: Shy. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Springfield, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a blue tunic with violet highlights, and long green pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. She wears a deerstalker hat to hide her balding. She wears a mask on her face.

Personality: She is extraordinarily eccentric. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of a Fortune-teller, who enjoyed hunting, Margery was taken on many hunting expeditions. She was taken from her home at a very young age. She was granted divine powers by her dying sister.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Gifted. Flaws: Insane, Antagonistic. Bonds: Slave, Nature. Occupation: Weaver

Voice: Switch between two voices

Attributes [hide]

Margery Denholm, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Celestial, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Bentham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown painted combat armor at almost all times, and is pretty ugly. He sports a flattop hair cut. He has several tiny amethyst earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Drogo hails from a village terrorized by drow. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Drogo Bentham, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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