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NPC Generator

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Advanced [show]


Sybil Wentworth, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light blue in addition to tight pants. Her chestnut hair is smooth and relatively long. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She also hits on women, regardless of circumstances.

History: The child of a Barkeep, who enjoyed hunting, Sybil was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Has a crush, Nature, Immigrant. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Sybil Wentworth, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Millicent Brixton, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is dressed in an above average manner. She is an epitome of beauty. She has wavy silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the west her family was never financially stable. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Millicent's father didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She wants revenge against goblins; and many goblins want her driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Millicent Brixton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His hair is short and golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raymond was raised in a hard working conservative environment. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Gifted, Logical. Bonds: Guardian, Job, Adventurer. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Raymond Kendall, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Gomory Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Disease, Impulsive. Bonds: Attractive, Military. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Gomory Morley, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +7, Survival +2
Senses Passive Perception 9
Languages Common, Druidic, Goblin, Terran
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Malachite (4 gp). Chrysoprase (30 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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