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NPC Generator

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Advanced [show]


Ida Blackwood, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a robe, a symbol of strength around her neck, and a falchion on her belt. She has a very tight haircut. Her hazel unseeing eyes seem to look past you.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Professionalism. Flaws: Disease. Bonds: Poor. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Ida Blackwood, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Pink pearl (60 gp). Banded agate (7 gp).


Social Check DCs


Margery Shelley, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a robe, a symbol of her god around her neck, and a flail on her belt, she is not a threatening figure. Her hair, while still mostly red, has prominent grey streaks. Her eyes are likewise hazel.

Personality: Always inclined to offer people food she seems plenty friendly. She receives visions of the future at random moments

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. At a young age her mother died while driving off some goblins. Her father being the stubborn sort decided to stay and helped train her in flail use. She was granted druidic powers by her dying brother.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and someone believes her a fraud

Ideals: Fighting, Philantrophist, Gifted. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Smooth and feminine

Attributes [hide]

Margery Shelley, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Heather Weld, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears red painted combat armor at almost all times. She has dyed her greying brown hair a little too much giving a sharp brown color. She has gleaming, smiling green eyes.

Personality: She is very quiet and rarely speaks above a whisper. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family Heather was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Heather decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Glassblower

Voice: Speaks with lips pursed

Attributes [hide]

Heather Weld, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Lance Lancaster, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a worn and beaten armor. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Artistic. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Lancaster, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Alexandrite (1200 gp). Tourmaline (130 gp).


Social Check DCs

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