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NPC Generator

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Advanced [show]


Rosamund Hadley, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her quarterstaff ready. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her green eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cook father left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things; and to end her boredom

Ideals: Fighting. Flaws: Mundane, Fearful, Disease. Bonds: Attractive. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Rosamund Hadley, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 18 (+4)13 (+1)
Skills Perception +7, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears white painted combat armor at almost all times and is in decent physical shape. His hair is greying and his face has many wrinkles. This violet eyed southerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Fortune-teller business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Arnold Law, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)9 (-1)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Adelaide Tickle, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is dressed in earthy colors with a white and tan handkerchief worn on her right side. Her auburn hair is slicked back into a classic pompadour. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality.

Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Adelaide Tickle, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Lapis lazuli (14 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Wallace, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is well dressed, constantly wearing a green suit, blue shirt, and green tie and is in decent physical shape. She wears her auburn hair up. Her fair skin shows little sign of her aristocratic breeding.

Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her father raised her in a mountain cabin. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her old friends; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Sarah Wallace, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Violet garnet (400 gp).


Social Check DCs

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