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NPC Generator

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Advanced [show]


Herleva Wellington, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is well dressed, constantly wearing a blue suit, black shirt, and blue tie. Her silver hair is drawn into a tight pony tail with a skull scrunchie. Her eyes are violet and beady.

Personality: She speaks before she thinks and is too direct. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Herleva is combative with any and all who dare try her patience in the slightest.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Herleva Wellington, Female Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Moonstone (60 gp). Deep green spinel (130 gp). Hematite (11 gp).


Social Check DCs


Gilbert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses like a well dressed Engraver does. His clothes are grease stained in places. His auburn hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Butcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Gilbert Winterbourne, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Royston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean tan cloak covering his clean studded leather. His golden hair is greasy and uncared for. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Military. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Peter Royston, Male Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)11 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Rich purple corundum (900 gp). Aquamarine (600 gp).


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in grey turtlenecks beneath a brown coat with blue slacks. His brown hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Trym Reid, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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