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NPC Generator

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Advanced [show]


Vicky Barlow, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a tan cloak and cross-gartered green stockings. She has dyed her greying white hair a little too much giving a sharp white color. This violet eyed westerner is not easily forgotten.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She got into the Carter business at a young age. A gifted student she started as a Stableman, but she got bored and became a Carter. She has drifted from career to career and currently works as a Carter.

Motivation: Sabotage a competitor.

Flaws: Terse, Forgetful. Bonds: Job, Enemies. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Vicky Barlow, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Avelina Hale, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears yellow cloth garments or leather armor. She has wavy chestnut hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Avelina embodies much of what other species detest in the Humans. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Avelina was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Ploughman like her father before her.

Motivation: To prove her worth to the world; and she is unsatisfied with her job

Ideals: Joker, Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Avelina Hale, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Lapis lazuli (16 gp). Emerald (600 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Blackwood, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely tan suit with green socks and a vest with buckled shoes. Her golden hair is lengthy and is close to two feet long. Her blue unseeing eyes seem to look past you.

Personality: She speaks before she thinks and is too direct. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Melissa took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Melissa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Slave, Nature. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Melissa Blackwood, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Balimaar Byron, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey armored body suit, with a simple black line shooting up and back down, and is pretty ugly. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Engraver business at a young age. He dropped out of school before completing his studies. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Balimaar Byron, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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