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NPC Generator

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Advanced [show]


Raymond Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. His green eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up club and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Disease. Bonds: Rich, Slave, Nature, Adventurer. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Raymond Hayhurst, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Cory Darby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is wearing a long, white cloak. His auburn hair is long and unkept. He has several tiny topaz earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. Cory was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Navigator. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of goblins; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Navigator

Voice: Booming voice

Attributes [hide]

Cory Darby, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Hematite (15 gp). Rich purple corundum (400 gp). Black pearl (900 gp).


Social Check DCs


Oriel Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner. She is muscular with a powerful set of arms. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. Her violet eyes peer out from beneath her top red hat.

Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Humans. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Human conditions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Oriel Everleigh, Female Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. White pearl (130 gp). Eye agate (10 gp).


Social Check DCs


Hugolina Law, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a tight fitting grey shirt and pants. Her brown hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Mason business at a young age. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She became a Mason soon after.

Motivation: Sabotage a competitor.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Mason

Voice: Jamaican accent

Attributes [hide]

Hugolina Law, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +2, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs

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