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NPC Generator

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Advanced [show]


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Priest, but he was a colossal failure. By chance he met his brother recently and the two have been together since.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Family, Religious, Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Raymond Badger, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Rose (40 gp). Onyx (40 gp). Aquamarine (700 gp).


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his longbow. He wears a feathered hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father.

Ideals: Joker. Flaws: Disease. Bonds: Poor, Family. Occupation: Unemployed

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Tatum, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Emeny Hale, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Interpreter. She keeps her long black hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the north, certain she would find work there.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Flaws: Shy, Fearful, PTSD. Bonds: Immigrant, Attractive, Rich. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emeny Hale, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)6 (-2) 16 (+3)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Climber’s kit. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock.


Social Check DCs


Ahlyssa Quinton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'4" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her chestnut hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Ahlyssa was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Money/treasure.

Flaws: Insomniac, Antagonistic. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahlyssa Quinton, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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