Sarah Skelton, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has dyed her greying red hair a little too much giving a sharp red color. Her fierce amber eyes like to dwell on things.
Personality: She will rave to anyone who will listen. She receives visions of the future at random moments
History: She was born in the south. She moved from fad to fad and when she turned 15 she discovered writing. She left for the south, certain she would find work there.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a miller and was forced into it by her family
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Rich, Immigrant, Family. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Obsidian (4 gp). White pearl (130 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Egelina Barney, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a green armored body suit, with a simple brown line shooting up and back down, and is pretty ugly. She has styled her auburn hair well, parting it to the right. Her fierce amber eyes like to dwell on things.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is able to make almost anything out of random pieces of junk.
History: From birth she was tutored by a cruel and relentless mentor. Her divine abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she feels threatened by others
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 7 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Freshwater pearl (5 gp). Sardonyx (30 gp). Star ruby (600 gp). Deep blue spinel (1000 gp).
Avelina Merton, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. Her hair, while still mostly brown, has prominent grey streaks. She has violet eyes and a black hat with a blue feather.
Personality: Avelina is depressed about a lot of things. She tends to be a nihilist. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a drow raid, leaving Avelina alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her religion dominates her actions.
Flaws: Depressed. Bonds: Attractive, Has a crush, Religious, Enemies. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
Sarah Wakefield, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is an epitome of beauty. Her golden hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sarah hails from a village terrorized by dire rats. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sarah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion
Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Attractive, Enemies. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item.
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