Raymond Garfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His red hair is smooth and relatively long. His eyes are likewise blue. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Rich. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Just what you see.
Melissa Rutland, Female Human [Permalink]
Personal [hide]
Description: She wears a violet coat over a blue low-cut shirt, and a feathered hat upon her head. Her golden hair is singed and shortened. Her gray eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She served in the navy to pay for her family's outstanding loans. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is compelled to act according to her religious beliefs; and she wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moonstone (30 gp). Jasper (30 gp).
Egelina Clinton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. She keeps her red hair in a flapper bob. Her thin eyebrows rest above her beady amber eyes.
Personality: Egelina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Extrovert. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 56 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Maynild Everly, Female Human [Permalink]
Personal [hide]
Description: 4'9" and lanky with angular features, she is an attractive figure. She wears tight fitting clothing which further accentuates her frame. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are likewise green.
Personality: Maynild hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 17th year, her parents were killed by a goblins raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her poetry dream.
Motivation: She has a rivalry with the Church that dominates her actions; and expand her business
Ideals: Artistic. Bonds: Attractive, Poor, Job, Religious, Enemies. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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