Mary Clive, Female Human [Permalink]
Personal [hide]
Description: She wears suspenders and pastel workpants. Her shirt is black, and she wears a heavy pastel leather apron most of the time, and she perpetually has her club ready. She wears her white hair down. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She can speak with the recently deceased. She is able to make almost anything out of random pieces of junk.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.
Motivation: She loathes her own lifestyle; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Mentor, Job. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 6 (-2) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Lance Mitchell, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His golden hair is styled in orderly dreadlocks. He has hazel eyes and a violet hat with a red feather.
Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.
History: Lance was born with his mother's beautiful face. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Flaws: Selfish. Bonds: Attractive, Family, Criminal record, Job. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Oriel Hornsby, Female Human [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She has relatively light skin and is very physically imposing due to her abundance of muscles. Her white hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a font of random trivia from the lore and stories she has discovered
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: She desires power and/or immortality; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Star rose quartz (20 gp). Black opal (600 gp).
Patrick Astley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His red hair is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north to a Miller, Patrick learned a great deal about his father's area of expertise. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Patrick's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Miller for hire.
Motivation: Money/treasure; and further expansion of business
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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