Sybil Garfield, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is renowned for her bright brown dresses and hats. She keeps her chestnut hair in a flapper bob. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has a massive crush on the younger sibling of the Ruler who has hired her part-time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Sybil lived on a farm with her mother, near the main road leading to a nearby town. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.
Motivation: Her relatives are trying to arrange a marriage.
Bonds: Has a crush, Adventurer, Family, Nature. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. Sardonyx (50 gp). 1 Bullseye lantern. 1 Climber’s kit. 1 Magnifying glass. 1 Healer’s kit.
Tim Weld, Male Human [Permalink]
Personal [hide]
Description: This northern man is dressed in earthy colors with a black and brown handkerchief worn on his left side. His clothes are grease stained in places. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Tim studied abroad. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and an old rival family wants him found
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Chester, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he wears silk and lounges about seductively. His long auburn hair reaches down to his waist. His fierce hazel eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Henry hails from a village terrorized by goblins. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of goblins; and he wants revenge against goblins
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, Enemies, Nature. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (600 gp). 1 Minor magic item.
Wymar Kelsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. His silver hair is long and unkept. He has several tiny opal earrings on each ear.
Personality: He acts crazy and hedonistic. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Golden yellow topaz (1400 gp). Jet (150 gp). Silver pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!