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NPC Generator

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Advanced [show]


Ermina Gladstone, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She dresses in collared shirts and wears a proper scarf over her head. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is scarred and worn.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Masseuse business at a young age. A gifted student she started as a Animal Trainer, but she got bored and became a Masseuse. She became a Masseuse soon after.

Motivation: To reunite with her absent mother.

Ideals: Philantrophist, Joker. Flaws: Ugly. Bonds: Job, Family. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Ermina Gladstone, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Chrysoberyl (120 gp). Black star sapphire (500 gp). Lapis lazuli (13 gp).


Social Check DCs


Drogo Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears brown painted combat armor at almost all times. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Optimist. Bonds: Immigrant, In love. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Drogo Wilberforce, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)6 (-2) 12 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp.


Social Check DCs


Balimaar Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His red hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To get a good night's sleep.

Ideals: Fighting, Disciplined. Flaws: Ugly, Insomniac, Secretive. Bonds: Poor. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Shelley, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +3, Investigation +6
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (70 gp). Sapphire pendant on gold chain (600 gp). Solid gold idol (700 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Trym Blythe, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. He keeps his brown hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Trym will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Extrovert, Joker. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Trym Blythe, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Athletics +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Silver pearl (100 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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