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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered dagger and tarnished sickle as well. His chestnut hair is heavily combed to the right. He wears a mask on his face.

Personality: Eccentric and domineering, Gerald will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Fighting, Extrovert. Flaws: Shy, Insomniac. Bonds: Nature, Rich. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Gerald Barney, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Sard (80 gp). Deep green spinel (120 gp).


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear red pants and tee shirts. His long chestnut hair reaches down to his waist. This amber eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gilbert took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Gilbert Gresham, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Drogo Byron, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large yellow jacket. His auburn hair is heavily combed to the left. His eyes are likewise green.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Byron, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Deep green spinel (40 gp). Chalcedony (30 gp). Black opal (700 gp). Iolite (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey leather gloves, a grey jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep.

Ideals: Professionalism, Optimist. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Shane Cornish, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)17 (+3) 17 (+3)18 (+4)
Skills Acrobatics +3, Persuasion +7
Senses Passive Perception 13
Languages Common, Ignan, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 pp.


Social Check DCs

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