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NPC Generator

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Advanced [show]


Maynild Westcott, Female Human [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. She has a slight overbite and is overall scrawny. She wears her blonde hair up. Her eyes are likewise hazel.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She's since become an addict/alcoholic.

Motivation: Wants to work out more often; and to pay off her debts

Ideals: Fighting, Gifted, Athletic. Flaws: Addict. Bonds: Debt. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Maynild Westcott, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Persuasion +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. 3 Holy water. 8 Acid flasks. 1 Everburning torch.


Social Check DCs


Herleva Shelly, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She tends to wear a large violet jacket. Her black hair is still thick. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Herleva was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Architect and found it very stressful. She inherited the family business which she has now maintained for 9 years.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Athletic, Joker. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Herleva Shelly, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Coral (150 gp). Jade (150 gp). Aquamarine (700 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Harper, Female Human [Permalink]

Personal [hide]

Description: This woman wears a white tunic with violet highlights, and long green pants that bunch up around her shoes. She is muscular with a powerful set of arms. Her moppish red hair is in a traditional bowl cut. Her violet eyes are slightly larger than normal.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a pair of adventurers, Mary grew up listening to her father's many stories. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is greedy; and she wants to meet her childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Bather

Voice: Stutters

Attributes [hide]

Mary Harper, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Merton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Gifted, Athletic. Flaws: Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Adelard Merton, Male Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)9 (-1) 10 (+0)17 (+3)
Skills Intimidation +6, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Black velvet mask with numerous citrines (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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