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NPC Generator

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Advanced [show]


Williamina Clare, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple grey line shooting up and back down, and carries swords. She has wavy brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise she seems alert and responsive.

History: Born in the east her family was never financially stable. Through the years after Williamina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Williamina's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and meet up once more with her childhood friend

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Williamina Clare, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 6 Acid flasks. 3 Holy water. 6 Acid flasks.


Social Check DCs


Ernest Barclay, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly white, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Body Guard business at a young age. In his 18th year, his parents were killed by a brigands raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He struck the Body Guard job and began his own company from there.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Antagonistic, Fearful. Bonds: Job, Enemies, Adventurer. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Ernest Barclay, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Rodney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears baggy black pantaloons and a green scarf. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Fletcher, Richard learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Entrepeneur, Impeccable. Flaws: Depressed. Bonds: Job, Family. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Richard Rodney, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Iolite (50 gp). Azurite (4 gp).


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is silver. His eyes, though not visible through his cowl, are gray.

Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Fearful. Bonds: Religious, Mentor, Criminal record, Rich. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Randal Barney, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 12 (+1)8 (-1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs

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