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NPC Generator

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Advanced [show]


Williamina Blankley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is happy with her job as a Miller. She turns her eye from what people do, preferring to live and let live. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has achieved small success as a Miller.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Job, Military. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Williamina Blankley, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Obsidian (10 gp). Deep green spinel (100 gp). Alexandrite (700 gp). Coral (100 gp). 1 Full Plate. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Egelina Springfield, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her tied-back hair is blonde. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She never wears the same outfit twice, unless she absolutely has to.

History: Born to a Healer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Poor. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Egelina Springfield, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)10 (+0) 7 (-2)12 (+1)
Skills Athletics +7, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (100 gp). 1 Half-Plate.


Social Check DCs


Ermina Ashley, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean blue cloak covering her clean studded leather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her hair is brown, silky, and of moderate length. Her blue eyes are passionate and lively.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Flaws: Racist, Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Ermina Ashley, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)11 (+0) 12 (+1)19 (+4)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Cooper, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large red jacket. She is physically well-built. Her white hair is slicked back into a classic pompadour. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is a hateful person. She taunts others and blames them for her problems. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Geva grew up listening to her father's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Animal Trainer for hire.

Motivation: She is wracked by social anxiety; and to be a unemployed again

Flaws: Ugly, Antagonistic, Selfish, Fearful. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geva Cooper, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Brown-green garnet (160 gp). Sard (30 gp).


Social Check DCs

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