Gunter Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.
Personality: Eccentric and domineering, Gunter will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Fisher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tiger eye turquoise (6 gp). Silver pearl (150 gp). Rich purple corundum (500 gp). Malachite (6 gp). 1 Minor magic item.
Egelina Home, Female Human [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her blonde hair is cut jaggedly and amateurishly. Her hazel eyes dart from person to person.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a very good compulsive liar and kleptomaniac.
History: She got into the Tailor business at a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She struck the Tailor job and began her own company from there.
Motivation: Sabotage a competitor; and she has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Job, Adventurer. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp).
Everard Denholm, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and is wearing a perfectly clean shirt and pair of pants. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Everard will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Everard was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: Human compassion; and sabotage a competitor
Ideals: Extrovert. Flaws: Antagonistic, Insane, Racist. Bonds: Attractive, Job. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Anne Mitchell, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely pastel suit with yellow socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. She has no hair. Her blue eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the north to a Mortician, Anne learned a great deal about her father's area of expertise. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She has drifted from career to career and currently works as a Mortician.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Artistic. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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