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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bather does. He wears a broad hat to hide his balding. His blue eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Ideals: Philantrophist. Bonds: Job, Nature. Occupation: Bather

Voice: Whispers

Attributes [hide]

Hugh Marlee, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Goblin, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is silver. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy. Bonds: Religious, Rich, Adventurer. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Alexandre Prescott, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 13 (+1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His long silver hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: Bertram was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his brother to traveling adventurers; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Family, Adventurer. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Bertram Barney, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Aquamarine (400 gp). Hematite (5 gp). Tourmaline (90 gp).


Social Check DCs


Manfred Kinsley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear brown clothing when he does not wear armor. He wears his auburn hair up in a very large beehive style do. He has amber eyes and a brown hat with a pastel feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Manfred was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and find a way to reverse the transformation of his sister

Ideals: Optimist, Philantrophist. Bonds: Enemies, Military, Family. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Manfred Kinsley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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