Jacoba Norton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. She is bald on top and has large red tufts of hair around her ears. She has a tattooed face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the south to a Ploughman, Jacoba learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Ploughman. She became a Ploughman soon after.
Motivation: Further expansion of business.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Ploughman
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Anselm Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. This amber eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Marshal. He also is a firm believer in the manly ideal.
History: Born in the south to a Marshal, Anselm learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30 pp. Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.
Reynard Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and brown robe with the hood down. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. He sports a long red beard, and similarly colored long hair. His eyes are a pleasant violet.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Sybil Bradford, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her thin eyebrows rest above her beady blue eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.
History: The child of a Bellfounder, who enjoyed hunting, Sybil was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
Motivation: She is greedy.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Abyssal, Infernal, Draconic, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp. Zircon (50 gp). Fiery yellow corundum (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!


