Drogo Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears tight fitting clothing which further accentuates his frame. He has a long silver beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Drogo was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Ploughman.
Motivation: To end his boredom; and to be a scribe again
Flaws: Mundane. Bonds: Attractive, Nature, Family, Rich, Job. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Terran, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Moss agate (4 gp). Hematite (4 gp). Malachite (4 gp).
Ida Conway, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it, she is not a threatening figure. Her black hair is long and unkept. She has a dull look in her amber eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she feels the way she acts is they only way to get by in the world
Ideals: Artistic, Gifted, Impeccable. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Goblin, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (7 gp).
Maynild Tatum, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she likes to wear grey tank tops with blue skirt. Her black hair is cut short. She is baby faced.
Personality: Confrontational and typically high on some drug or another. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Maynild is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her.
Ideals: Justice, Fighting. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Just what you see.
Eleanor Wesley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears silk and lounges about seductively. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Depressed. Bonds: Attractive, Criminal record, Mentor. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp. Rock crystal (40 gp).
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