Emmeline Emsworth, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. With bright chestnut hair. Her face is scarred and worn.
Personality: She is happy with her job as a Servant. She turns her eye from what people do, preferring to live and let live. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She has worked as a Servant like her father before her.
Motivation: Further expansion of business; and balancing her hectic life and new servant responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Churchill, Female Human [Permalink]
Personal [hide]
Description: She wears a simple violet robe with white stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her chestnut hair is knotted and matted. Her eyes are amber.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born into a rich family. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was always very intelligent and has formed a secret society of specialists.
Motivation: To pay off her debts; and she has money and likes to spend it
Ideals: Joker. Flaws: Secretive. Bonds: Rich, Religious, Debt. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Full Plate. 1 Masterwork Heavy steel shield.
Trey Vance, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is always cut to a buzz. This blue eyed easterner is not easily forgotten.
Personality: Calm and collected, he is a well trained Carter. Flattery will make him almost putty in your hands.
History: Trey was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carter.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Griselda Brent, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Griselda was born with her father's beautiful face. Her childhood dream was to be a Miner, but she was a colossal failure. She ran away from her former home and has been making her living as a Detective for the past few years.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Impeccable. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 gp.
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