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NPC Generator

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Advanced [show]


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His hair is golden and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: Trym was born with his father's beautiful face. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and he wants revenge against giants

Ideals: Athletic, Gifted, Persistence. Flaws: Addict. Bonds: Attractive. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Trym Burton, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Trym Leighton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in tan turtlenecks beneath a grey coat with black slacks, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. He has blue eyes and a tan hat with a grey feather.

Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Sellsword

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Leighton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Malachite (4 gp). Hematite (4 gp).


Social Check DCs


Giselle Copeland, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears just a white suit. She has a very tight haircut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She struck the Glassblower job and began her own company from there.

Motivation: To reunite with her old friends; and expand her business

Ideals: Gifted. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Giselle Copeland, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Rhodochrosite (15 gp). Aquamarine (700 gp).


Social Check DCs


Oriel Crawford, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her long golden hair reaches down to her waist. This violet eyed southerner is not easily forgotten.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south. A few years later when the west was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She seems to be bored by most things; and to end her boredom

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Nature, Immigrant. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Oriel Crawford, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 80 pp. 4 Thunderstones. 1 Everburning torch. 2 Antitoxin. 1 Everburning torch.


Social Check DCs

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