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NPC Generator

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Lvl.
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Advanced [show]


Hadwisa Vance, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean blue cloak covering her clean studded leather. She sports a flattop hair cut. Her amber eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invites people to come help in her community garden.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Optimist, Philantrophist. Flaws: Disease, Insomniac. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Hadwisa Vance, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)16 (+3) 12 (+1)11 (+0)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs


Elizabeth Clive, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and tends to wear a large blue jacket. Her white hair is singed and shortened. Her thin eyebrows rest above her beady violet eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. After coming to the age of reason, Elizabeth took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted from career to career and currently works as a Marshal.

Motivation: Marry her sister to traveling adventurers; and to unite with her sister

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Nature, Family. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Elizabeth Clive, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 7 (-2)13 (+1) 8 (-1)15 (+2)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Rich purple corundum (1500 gp). Brown-green garnet (90 gp). Rock crystal (60 gp).


Social Check DCs


Helen Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her dagger. She keeps her long white hair kept up in a rat tail. Her eyes are likewise green.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. During her travels, Helen and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Helen discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Helen fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To reunite with her old friends.

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Helen Gentry, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)18 (+4) 11 (+0)19 (+4)
Skills Deception +7, Investigation +7
Senses Passive Perception 10
Languages Common, Infernal, Elven, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40 pp.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants, and he perpetually has his axe ready. He sports a long silver beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Arnold Branson, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Rich purple corundum (1500 gp). Azurite (10 gp). Black pearl (200 gp). 1 Smokesticks. 1 Smokesticks. 2 Alchemist’s fire.


Social Check DCs

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