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NPC Generator

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Advanced [show]


Lance Chester, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy grey suit. He is an epitome of beauty. His auburn hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Lance hails from a village terrorized by brigands. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Lance began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants him found; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Enemies, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Chester, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His auburn hair has been sun bleached extensively. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. A few years later when the east was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Harrington, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)8 (-1)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Wilberforce, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a green cloak and cross-gartered grey stockings. Her blonde hair is well kept. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy and tries to find solutions quickly.

History: Born in a small village she learned the ways of the warrior from her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Professionalism, Fighting. Flaws: Ugly, Lazy, PTSD. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Mary Wilberforce, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Black velvet mask with numerous citrines (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Ida Shelley, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with broad hat. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born in the east. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and a strong sense of loyalty to human people

Flaws: Shy, Racist, Fearful. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Ida Shelley, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs

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