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NPC Generator

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Advanced [show]


Arnold Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow feathered hat and yellow clothes. He has a moderate pudge and is not very fit. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Stylist business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He then took over the family business and is one of the better Stylist for hire.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Arnold Harlow, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 10 (+0)18 (+4)
Skills Performance +7, Religion +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man is typically in his Sage uniform. His red hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his green eyes scan people very quickly.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Sage like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting. Bonds: Job, Attractive, Nature. Occupation: Sage

Voice: Stutters

Attributes [hide]

Charles Van Es, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Freshwater pearl (9 gp). Amber (150 gp).


Social Check DCs


Emeny Brandon, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is singed and shortened. Her brown eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is obsessed with her god.

History: She got into the Fortune-teller business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: She is unsatisfied with her job; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Emeny Brandon, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Stableman. His hair is cut close to his head. His thin eyebrows rest above his beady violet eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: American accent

Attributes [hide]

Trey Marley, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden yellow topaz (600 gp). Moss agate (11 gp). 7 Acid flasks.


Social Check DCs

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