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NPC Generator

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Advanced [show]


Don Davenport, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Fighting, Gifted. Bonds: Poor, Job, Immigrant. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Don Davenport, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 12 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Hunter Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man wears green leather gloves, a green jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His auburn hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a drow raid, leaving Hunter alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Hunter Wheatley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Nicholas Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His chestnut hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark

Bonds: Job, Family, Criminal record, Adventurer, Enemies. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Nicholas Garrick, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Blue quartz (11 gp). Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Margery Merton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, yellow, dusty cloak. Her chestnut hair is wavy and long. Her blue eyes peer out from beneath her broad yellow hat.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She tends to her Healer job now, and dutifully fulfills any obligations she has.

Motivation: Her relatives are trying to arrange a marriage; and she is content

Ideals: Fighting. Flaws: Mundane. Bonds: Nature, Rich, Job, Family. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Margery Merton, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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