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NPC Generator

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Advanced [show]


Henry Wesley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his axe. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing music.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Henry Wesley, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Blue star sapphire (500 gp). Tourmaline (80 gp). Rock crystal (60 gp). Blue quartz (12 gp).


Social Check DCs


Norman Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is chestnut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Criminal record. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Norman Staurheim, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 11 (+0)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Black pearl (1600 gp). Jade (150 gp).


Social Check DCs


John Nash, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Fortune-teller uniform. His hair is short and blonde. His thin eyebrows rest above his beady green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east to a Fortune-teller, John learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Optimist, Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

John Nash, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Aline Brownrigg, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears baggy blue pantaloons and a green scarf. Her red hair is smooth and relatively long. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aline was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Sculptor. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Aline Brownrigg, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)8 (-1) 11 (+0)17 (+3)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Azurite (13 gp). Hematite (13 gp). Carnelian (80 gp). Coral (120 gp). 1 Minor magic item.


Social Check DCs

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