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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Cecily Law, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She wears a wide-brimmed hat to hide her balding. Her eyes are green and beady.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She cannot resist a sob story and will often dote over anyone who has one.

History: Cecily hails from a village terrorized by gnolls. She went to a religious school and was inspired by the priests there in charitable deeds. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Cecily Law, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


Susannah Gentry, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). Her blonde hair is cut jaggedly and amateurishly. She has a dull look in her violet eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a plains tribe. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Susannah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is content; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Susannah Gentry, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Avice Shelley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born at the edge of vast desert. As a young adult she joined a group advocating for an improvement in Human conditions. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Flaws: Racist. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Avice Shelley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. He was taken from his home at a very young age. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Flaws: Disease. Bonds: Adventurer, Nature, Slave, Family. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Jocelyn Altham, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)18 (+4) 13 (+1)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Iolite (30 gp). Hematite (13 gp). Obsidian (13 gp).


Social Check DCs

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