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NPC Generator

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Advanced [show]


Oriel Wedgwood, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her half smiles and violet eyes are beguiling and draw you in.

Personality: She is fixated on the number 64. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in the south, but her parents moved at a very young age to the east. Oriel was born on a far southern plains where she grew up under the tutelage of her father, an expert Spice Merchant. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is terrified, and will act out of fear.

Flaws: Insane, Shy. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Oriel Wedgwood, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 10 (+0)15 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp.


Social Check DCs


Ida Tyndall, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bristling with hidden weapons, mostly sickles and hammers. Her blonde hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born to loving parents in a slum to the north. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Poor, Criminal record, Adventurer. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Ida Tyndall, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Half-Plate.


Social Check DCs


Reynard Charlton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Animal Trainer. His blonde hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Animal Trainer and found it very stressful. He has dedicated himself to building a better world.

Motivation: Retire the richest man in the east; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Charlton, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ella Ainsley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears just a black suit. Her golden hair is wavy and long. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, she prefers to meditate than take action. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Laborer, but she got bored and became a Bricklayer. She became a Bricklayer soon after.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and she has passion for adventuring and risk

Ideals: Disciplined, Fighting. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Ella Ainsley, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (70 gp). 1 Good lock.


Social Check DCs

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