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NPC Generator

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Advanced [show]


Odo Walpole, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the recently deceased. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Odo Walpole, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Alexandrite (600 gp). Jasper (70 gp). Obsidian (14 gp). Rose (70 gp).


Social Check DCs


Millicent Reid, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her right hand appears badly burned and disfigured. Her auburn hair is long and unkept. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is business-like. She takes instructions and follows them to the letter. Energy wise she seems alert and responsive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Tailor arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Some 3 years later her spouse died after the birth of her son. Heartbroken, Millicent never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: She has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, In love. Occupation: Tailor

Voice: Slurs words

Attributes [hide]

Millicent Reid, Female Human Paladin 5
Medium (4'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Margery Badger, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is heavily combed to the right. She has brown eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is skeptical of what others tell her and is slow to trust.

History: She was born at the edge of vast desert. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Margery Badger, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Aline Chatham, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a long brown ponytail with little hanging trinkets. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. The war was a terrible time for her, and Aline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Sold as a small child to a necromancer, Aline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Aline was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Mentor, Immigrant. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Aline Chatham, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)16 (+3) 9 (-1)12 (+1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Violet garnet (1200 gp). Citrine (60 gp). Tourmaline (90 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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