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NPC Generator

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Advanced [show]


Hadwisa Langston, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears bulky grey painted plate armor. She is tall, broad shouldered and powerfully built. She has styled her chestnut hair well, parting it to the left. She has gleaming, smiling blue eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: An old rival family wants her found; and she desires power and/or immortality

Flaws: Disease. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Hadwisa Langston, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +6, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Wakefield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in violet turtlenecks beneath a grey coat with green slacks. His hair is chestnut and curly. He has a tattooed face.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the east. His father had invested heavily in several trade routes and wanted him to inherit them. He was always very intelligent and has formed a secret society of philosophers.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Antagonistic, Secretive. Bonds: Immigrant, Rich, Criminal record. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Robert Wakefield, Male Human Paladin 5
Medium (6'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a violet poncho over his likewise colored trousers and shirt. His red hair is matted, messy, and big. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Ugly, Addict, Insane, Lazy. Bonds: Rich. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Godfrey Ainsworth, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp. Obsidian (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Engraver uniform. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He feeds upon the attention of others.

History: Gilbert was born with his father's beautiful face. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He struck the Engraver job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Job, Attractive. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Altham, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Hematite (6 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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