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NPC Generator

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Advanced [show]


Gunter Barney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports black clothing, slightly heavier than average wear. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter was raised in a hard working conservative environment. A freak accident while working with his Fortune-teller father left him crippled. He became a Shoemaker soon after.

Motivation: Sabotage a competitor; and to be a fortune-teller again

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Gunter Barney, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Agatha Gentry, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears loose pants and a collared shirt complete with sweater beneath her coat, and a wedding ring on her left hand. With wild red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Agatha grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Agatha. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Agatha never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy

Bonds: In love, Guardian, Family, Rich, Criminal record. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Agatha Gentry, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Balimaar Clare, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. His golden hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert, Artistic. Bonds: Slave, Nature, Job. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Balimaar Clare, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Whitby, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He comes from a rich southern family. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Insane. Bonds: Enemies, Rich, Military. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

John Whitby, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Jade (140 gp).


Social Check DCs

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