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NPC Generator

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Advanced [show]


Alice Snowdon, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born several months after her mother was called into army service. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Rich, Criminal record, Military. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Alice Snowdon, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 13 (+1)14 (+2)
Skills Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Griselda Huckabee, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a green suit. Her hair, while still mostly blonde, has prominent grey streaks. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A few years later when the north was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage.

Flaws: Addict, Antagonistic. Bonds: Immigrant, Family, Religious. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Griselda Huckabee, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Emmeline Barney, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is white and very short. Her brown eyes peer out from beneath her small green hat.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She takes great joy in being the best Locksmith in town.

History: She was born in the south. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the south, certain she would find work there.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult.

Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Emmeline Barney, Female Human Paladin 5
Medium (4'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Jane Tatum, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her black hair well, parting it to the right. She has gleaming, smiling green eyes.

Personality: A skeptical and narcissistic woman, Jane's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.

History: Born to a pair of adventurers, Jane grew up listening to her father's many stories. Like her father and her sister before her, after school she went straight into learning to become a Spice Merchant. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of her sister

Ideals: Impeccable. Bonds: Adventurer, Job, Family. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Jane Tatum, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 9 (-1)4 (-3)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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