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NPC Generator

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Advanced [show]


John Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Armorer. His golden hair is still thick. His green eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: Born in the east to a Armorer, John learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Armorer for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

John Tatum, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black deerstalker hat and black clothes. He wears his hair in dreadlocks. His eyes are a pleasant gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Herbalist in town.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and he is terrified, and will act out of fear

Flaws: Ugly, Fearful, Insomniac, Racist. Bonds: Job. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Ernest Marlowe, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Nature +6, Performance +6
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Smoky quartz (70 gp). Eye agate (7 gp). Hematite (7 gp). Jade (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Marlowe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a long chestnut beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Godfrey Marlowe, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 9 (-1)8 (-1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. White pearl (150 gp). Chrysoberyl (150 gp). Black opal (1300 gp). 1 Minor magic item.


Social Check DCs


Giselle Cotton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, violet cloak. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She acts crazy and hedonistic. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. She hasn't told them the truth, but wants to settle down with them.

Motivation: She loathes her own lifestyle; and she wants to get laid

Ideals: Artistic. Flaws: Hedonist, Shy, Depressed. Bonds: Has a crush. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Giselle Cotton, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)8 (-1) 15 (+2)17 (+3)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. Golden yellow topaz (400 gp). Aquamarine (400 gp).


Social Check DCs

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