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NPC Generator

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Advanced [show]


Mary Mori, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears rags and sports a simple walking cane. Her black hair is thinning but still full. Her eyes are green and she is always smoking a pipe.

Personality: She is almost excessively polite to everyone, even when angry. She is frequently practicing swordplay.

History: Born to a pair of adventurers, Mary grew up listening to her mother's many stories. When Mary reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.

Motivation: Retire the richest woman in the north; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Poor, Military, Adventurer. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Mary Mori, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)6 (-2) 9 (-1)11 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Herleva Bradly, Female Human [Permalink]

Personal [hide]

Description: She dresses in tan turtlenecks beneath a violet coat with black slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. Her golden hair is cut short. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is business-like. She takes instructions and follows them to the letter. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Bricklayer, who enjoyed hunting, Herleva was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She uses money and sex appeal to get what she needs.

Ideals: Professionalism. Flaws: Secretive, Disease. Bonds: Attractive, Nature. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Herleva Bradly, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Alexandrite (1500 gp). Blue quartz (7 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Prescott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His auburn hair is greasy and uncared for. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: William hails from a village terrorized by goblins. In his 13th year, his parents were killed by a goblins raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

William Prescott, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Gilbert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His hair is short and white. His amber unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. He moved out north to avoid the crime he committed. He has worked as a Cartwright like his mother before him.

Motivation: He has decided he is irredeemable; and an old rival family wants him found

Flaws: Disease, Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Gilbert Ainsworth, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Moss agate (10 gp).


Social Check DCs

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