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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Eleanor Clayton, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears suspenders and white workpants. Her shirt is brown, and she wears a heavy white leather apron most of the time. Her silver hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eleanor is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She left for the south, certain she would find work there.

Motivation: She has money and likes to spend it; and she loathes her own lifestyle

Ideals: Joker. Flaws: Addict, Depressed. Bonds: Rich, Immigrant. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Eleanor Clayton, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 8 (-1)11 (+0)
Skills Athletics +6, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Chrysoberyl (100 gp). White pearl (100 gp). Blue quartz (12 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His blonde hair is still thick. His amber eyes dart from person to person.

Personality: He likes to make people angry or surprised. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Shepherd business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Religious. Occupation: Shepherd

Voice: Stutters

Attributes [hide]

Ernest Hadley, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Gilbert Morton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. He has moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Poor, Military. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Morton, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)18 (+4) 12 (+1)10 (+0)
Skills History +7, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Sylvan, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (600 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Gilbert Bentham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. With bright white hair and a scraggly beard. His thin eyebrows rest above his beady amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the large cave and found the beat up flail and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Nature. Occupation: Actor

Voice: Raspy

Attributes [hide]

Gilbert Bentham, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 5 (-3)16 (+3)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Black pearl (800 gp). Alexandrite (800 gp). Red garnet (80 gp).


Social Check DCs

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