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NPC Generator

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Advanced [show]


Don Clare, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Don hails from a village terrorized by goblins. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To pay off his debts; and wants to raise his children well

Ideals: Artistic. Bonds: In love, Enemies, Family, Debt. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Don Clare, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Citrine (40 gp). Violet garnet (300 gp).


Social Check DCs


Margery Kensley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting grey shirt and pants. Her silver hair is thinning but still full. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Flaws: Addict. Bonds: Immigrant, Job, Family, Adventurer. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Margery Kensley, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Millicent Payton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her golden hair is unkempt and raggedy. She has a dull look in her green eyes.

Personality: Millicent speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was very strict, and drilled into her lessons on being the perfect lady. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Millicent Payton, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)7 (-2) 11 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Maynild Walpole, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy black pantaloons and a blue scarf. She has done her best to style her silver hair to look like a famous performer. Her eyes are hazel and beady.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a pair of adventurers, Maynild grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered poetry. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist, Artistic. Flaws: Ugly, Secretive. Bonds: Adventurer. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Maynild Walpole, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 8 (-1)7 (-2)
Skills Arcana +4, Performance +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp.


Social Check DCs

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